@Program

Final versiton of this program table is a little changed. Final one is this one.

Oct 7 (Tue) 6:00-8:30 PM
Registration & Welcome Party
at SANJO Conference Hall

Oct 8 (Wed)

Oct 9 (Thr)

Oct 10 (Fri)

8:30

Registration

Registration

Registration

9:00

Opening

Invited Talk
Marc Alexa

Invited Talk
Henrik Wann Jensen

9:20

Invited Talk
Ken-ichi Anjyo

10:00

Break

Break

10:20

Break

Session 4

Session 6

10:40

Session 1

12:00

Lunch

Lunch

12:20

Lunch

13:00

Session 5

Session 7

13:30

14:00

Session 2

15:10

Posters Fast Forward

Break

15:30

Posters

Session 8

15:40

Break

16:00

Session 3

17:10

Closing

17:30

17:40

Banquet starts from 7pm

18:00

Banquet:Meguro Gajoen
Room Banquet ZONE

=======================================================================================================

Oct 8

8:30-registration

9:00-9:20 opening

9:20-10:20 invited talk (Session Chair: Takeo Igarashi)
Exploring Directability, Ken Anjyo

10:20-10:40 break

10:40-12:20 session 1 Skull, Face, and Knits (Session Chair: Leif Kobbelt)
The Craniofacial Reconstruction from the Local Structural Diversity of Skulls
Yuru Pei, Hongbin Zha, Zhongbiao Yuan

Reconstructing head models from photographs for individualized 3D-audio processing
Matteo Dellepiane, Nico Pietroni, Nicolas Tsingos, Manuel Asselot, Roberto Scopigno

Reconstructing 3D Shape, Albedo and Illumination from a Single Face Image
Shu-Fan Wang, Shang-Hong Lai

Knitting a 3D Model
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki

12:20-14:00 lunch

14:00-15:40 session 2 Image Editing (Session Chair: Marc Alexa)
Perceptual Evaluation of Color to Grayscale Image Conversions
Martin Cadik

Distortion Optimization based Image Completion from a Large Displacement View
Chunxiao Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen

Example-based Multiple Local Color Transfer by Strokes
Chung-LinWen, Chang-Hsi Hsieh, Bing-Yu Chen, Ming Ouhyoung

Shape-simplifying Image Abstraction
Henry Kang, Seungyong Lee

15:40-16:00 break

16:00-17:40 session 3 Moving Images (Session Chair: Chun-Fa Chang)
View and Time Interpolation in Image Space
Timo Stich, Christian Linz, Georgia Albuquerque, Marcus Magnor

Sketching MLS Image Deformations On the GPU
Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang

Shrinkability Maps for Content-Aware Video Resizing
Yi-Fei Zhang, Shi-Min Hu, Ralph R. Martin

Capturing Intention-based Full-Frame Video Stabilization
Bing-Yu Chen, Ken-Yi Lee, Wei-Ting Huang, Jong-Shan Lin

-------------------------------------------------------------------

Oct 9

8:30-registration

9:00-10:00 invited talk (Session Chair: Francois Sillion)
Over-sketching as human video out, Marc Alexa

10:00-10:20 break

10:20-12:00 session 4 Subdivision & Segmentation (Session Chair: Wenping Wang)
A Biorthogonal Wavelet Approach based on Dual Subdivision
Hui Zhang, Guiming Qin, Kaihuai Qin, Hanqiu Sun

Progressive Interpolation based on Catmull-Clark Subdivision Surfaces
Zhongxian Chen, Xiaonan Luo, Le Tan, Binghong Ye, Jiapeng Chen

Interpolatory and Mixed Loop Schemes
Zhuo Shi, Shujin Lin, Xiaonan Luo, Renhong Wang

Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
Dennie Reniers ,Alexandru Telea

Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
Dennie Reniers, Alexandru Telea

12:00-13:30 lunch

13:30-15:10 session 5 Non-photorealistic Rendering (Session Chair: Shi-Min Hu)
Context Aware Terrain Visualization for Wayfinding and Navigation
Sebastian Moser, Patrick Degener, Roland Wahl, Reinhard Klein

Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
Daychyi Ku, Shengfeng Qin, David K. Wright, Cuixia Ma

A Hidden-picture Puzzles Generator
Jong-Chul Yoon, In-Kwon Lee, Henry Kang

Automatic Facsimile of Chinese Calligraphic Writings
Songhua Xu, Hao Jiang, Tao Jin, Francis C.M. Lau, Yunhe Pan

15:10-15:40 posters fast forward (Session Chair: Takeo Igarashi)

15:40-17:30 posters

-------------------------------------------------------------------
Oct 10

8:30-registration

9:00-10:00 invited talk (Session Chair: Nelson Max)
Simulating the Appearance of Nature, Henrik Wann Jensen

10:00-10:20 break

10:20-12:00 session 6 Animation (Session Chair: Hiromasa Suzuki)
Real-time Animation of Sand-Water Interaction
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki Nishita

Robust and Efficient Wave Simulations on Deforming Meshes
Roland Angst, Nils Thuerey, Mario Botsch, Markus Gross

Simulating Inextensible Cloth Using Impulses
Juntao Ye

Smart Motion Synthesis
Masaki Oshita

Local Volume Preservation for Skinned Characters
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani

12:00-13:30 lunch

13:30-15:10 session 7 Rendering (Session Chair: Kadi Bouatouch)
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Ying-Chieh Chen, Chun-Fa Chang

A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
Carles Bosch, Xavier Pueyo, Stephane Merillou, and Djamchid Ghazanfarpour

Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-Scattering Media
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi

15:30-17:10 session 8 Illumination (Session Chair: Mikio Shinya)
Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination
Brian C. Budge, John C. Anderson, and Ken I. Joy

Photon-driven Irradiance Cache
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch

Interactive Global Illumination for Deformable Geometry in CUDA
Arne Schmitz, Markus Tavenrath, Leif Kobbelt

Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
Xuan Yu, Rui Wang, Jingyi Yu


17:10-17:30 closing


-------------------------------------------------------------------

posters

Effective Load Management Technique for AI Characters in Games
Brian Tan, Gabriyel Wong

Halftoning with Minimum Spanning Trees
Kohei Inoue, Kiichi Urahama

BiRes: GPU Framework for the Exploration of Tetrahedral Meshes
Sebastien Barbier, Georges-Pierre Bonneau, Thomas Felix

Esthetics-based Quantitative Analysis of Photo Composition
Hong-Cheng Kao, Wan-Chun Ma, Ming,Ouhyoung

Loop Subdivision Surface Fitting by Geometric Algorithms
Yu Nishiyama, Masayuki Morioka, Takashi Maekawa

CudaTess: Fast GPU-based Adaptive Tessellation with CUDA
Michael Schwarz, Marc Stamminger

Differential Geometry Images: Remeshing and Morphing with Local Shape Preservation
Weiliang Meng, Bin Sheng, Weiwei Lv, Enhua Wu

Real-time depth images from time-of-flight range and stereo image data
Uwe Hahne, Antoine Mischler, Marc Alexa

Strip Texture Synthesis and Manipulation
Yuanting Gu, Enhua Wu

Image Driven Shape Deformation With Styles
Guanghua Tan, Wei Chen, Ligang Liu

Target Normalized Matting
Jaehwan Kim, Mankyu Sung

Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications
Fan Wu, Emmanuel Agu, Clifford Lindsay

Robust Principal Curvatures using Feature Adapted Integral Invariants
Yu-Kun Lai, Shi-Min Hu

An optimized algorithm for the point-in-polygon inclusion test without pre-processing
Juan Jose Jimenez, Francisco Ramon Feito, Rafael Jesus Segura

Algorithms for Inter-shape Mapping
William Baxter, Pascal Barla, Ken-ichi Anjyo

Intrinsic scale space on manifold
Jia Pan, Chunhong Pan, Haifeng Gong, Qing Yang

A Simple and Effective Model for Interactive Paper Folding
Young-Min Kang, Hwan-Gue Cho

A Particle-Guided Method for Animating Splashing Stream Water in Real Time
Su-Ian Eugene Lei, Chun-Fa Chang

Copyright (c) Pacific Graphics 2007. All Rights Reserved.